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The rules of Hexarch

Read again ?? :(

The board

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Three different colour class:

  • • 91 cells: a hexagon with 6 cells along each side
  • • Starts with 18 pieces each side: 1 king, 1 queen, 2 rooks, 2 knights, 3 bishops, 9 pawns
  • • White moves first

How each piece moves

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Rook

A rook slides along all six edges of its hexagon. Two more directions than you're used to.

Tip: You can move the piece around. Try it!

Three bishops

Lose one bishop, and a third of the board goes quiet for you.

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All three start stacked on the f-file, one per colour class.

Pawn secrets

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Pawns move straight forward and capture to their two forward-diagonal neighbours. From the starting cell, a pawn may step two.

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The King

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A king in check must get out of it immediately: move away, block the line, or capture the attacker.

How a game ends

  • Checkmate: 1–0

    The king is attacked and nothing can save it. The attacker wins the full point.

  • Stalemate: ¾–¼

    The side to move has no legal move but is not in check. The side that delivered it gets ¾, the other ¼.

  • Threefold repetition: draw

    The same position with the same side to move appears three times.

  • 50-move rule: draw

    Fifty moves by each side pass with no capture and no pawn move.

  • Not enough pieces: draw

    Nobody can force mate with king only.

  • Flag fall

    In a timed game, the player whose clock reaches zero loses.

  • Resignation

    A player may give up at any time.

Coming from regular chess?

Most of what you know still applies. These are the differences:

Regular chessHexarch
Board64 squares, 8 files91 hexagons, 11 files of different lengths
Cell coloursTwoThree
BishopsTwo per side, 4 directionsThree per side, one on each colour, 6 directions
Rook and queenRook 4 directions, queen 8Rook 6 directions, queen 12
KnightUp to 8 targetsUp to 12 targets, and worth more than a bishop
Pawn captureDiagonally forwardTo the two cells forward-left and forward-right; en passant
CastlingYesNo
StalemateDraw¾ - ¼
PromotionOn the last rankOn the far edge cell of whatever file the pawn is on

Reading the move list

Every cell has a name, and the move list uses them.

  • • Files run from a to l, skipping j. Cells are numbered from White’s side, starting at 1.
  • • The centre cell is f6. White's king starts on g1 and Black's on g10.
  • • A move is written as start cell, dash, end cell: e4–e6 is the e-pawn stepping two cells.